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Showing results 1 to 13 of 13
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Magnets on the Move
Source Institutions
In this activity, learners investigate the behavior of magnets. Learners create a "wonder wand" with a magnet so they can move a skater around.
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Motor Bird
Source Institutions
In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-604.jpg?itok=9U5w_qhd)
Night Lights
Source Institutions
In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-605.jpg?itok=VI4HBUQK)
Push Pull Painter
Source Institutions
In this activity, learners create painting machines that can paint moving forwards and backwards.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-250.jpg?itok=P2evtlEM)
Magnetic Seesaw
Source Institutions
In this activity, learners build a seesaw powered by magnets.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-125.png?itok=N-Rt0dbZ)
High Tech Fashion
Source Institutions
In this technology activity, learners build simple circuits, design soft circuits using conductive thread, and then sew switch-activated circuits.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-603.jpg?itok=sOOGhJ8Q)
Wandering Wands
Source Institutions
In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-138.jpg?itok=kC1zYeqn)
Floating Butterfly
Source Institutions
In this activity, learners create a cool floating animal using the science of magnetism. Learners discover what happens when a piece of magnetic metal enters a magnet's field.
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Cup Draw (Low Tech)
Source Institutions
In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-696.jpg?itok=vxsXLP5z)
Electromagnetic Dancer: Connect Her Up and Watch Her Dance!
Source Institutions
In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-672.jpg?itok=lHstYPZ-)
Balloon Nanotubes Tabletop
Source Institutions
This activity introduces learners to the structure and properties of carbon nanotubes.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-607.jpg?itok=yd67oh9r)
Jitterbugs
Source Institutions
In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-242.jpg?itok=c6prVQMD)
Minibot
Source Institutions
In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.