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In this math activity, learners estimate how many pennies are in a jar by predicting and counting handfuls of pennies.

$1 - $5 per student Ages 4 - 8 5 to 10 minutes
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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes