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Showing results 61 to 72 of 72

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In this math lesson, learners model exponential decay and exponential growth using M&M's, paper folding, and African rhino population data.

$1 - $5 per group Ages 14 - 18 1 to 2 hours
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In this (edible) activity, learners balance chemical equations using different kinds and colors of candy that represent different atoms. Learners will work in pairs and explore conservation of atoms.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
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In this math lesson, learners use slices of bread and geoboards to explore several ways to divide a rectangle in half. Learners also identify equivalent fractions that represent one-half.

$5 - $10 per group Ages 6 - 11 1 to 2 hours
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In this activity, learners are challenged to eat some candy as a cell would need to as well as to think about some of the problems that arise when a cell ingests food.

1 cent - $1 per group Ages 14 - 18 30 to 45 minutes
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This game teaches ratio and proportion by having learners make "salads" that combine three types of beans in different combinations.

1 cent - $1 per student Ages 8 - 14 10 to 30 minutes
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Learners explore soybeans, soak them in water to remove their coat, and then split them open to look inside. They also make a musical shaker out of paper cups, a cardboard tube, and soybeans.

1 cent - $1 per student Ages 4 - 11 45 to 60 minutes
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In this activity, learners follow simple historical maritime recipes to cook up hardtack and swanky, and then compare the foods they eat to what was served on ships in the past.

$1 - $5 per group Ages 4 - 11 1 to 2 hours
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In this math lesson, learners apply the concepts of ratio and proportion to the capture-recapture statistical procedure.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
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In this nutrition activity (page 16 of PDF), learners document their individual eating habits and learn whether their eating patterns meet their needs.

free Ages 8 - 14 45 to 60 minutes
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In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.

1 cent - $1 per group Ages 6 - 11 30 to 45 minutes
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this activity (page 12), learners apply the concepts of pixilation and pointillism to the world of biomedical science.

$5 - $10 per group Ages 11 - 14 1 to 2 hours