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Flashlight Play
Source Institutions
In this activity, young learners will explore light and darkness through flashlight play.

Marble Mazes
Source Institutions
In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.

Light Quest
Source Institutions
Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the atom's outer unstable