Search Results
Showing results 1 to 20 of 22

Flashy Fish
Source Institutions
Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

Invent an Animal
Source Institutions
In this outdoor activity and game, learners explore how animals adapt for survival through coloration, markings and camouflage.

Race for Survival
Source Institutions
During this interactive "survival" game, students learn about the importance of camouflage and how it helps animals to blend into their surroundings, as either predator or prey.

Variation Game
Source Institutions
In this set of outdoor games, learners play the role of monkeys that are trying to get enough resources (food, shelter, and space) to survive.

Extreme Lifestyles
Source Institutions
In this matching game, learners study the limits of life on Earth to see what other places in the solar system might sustain microbial life.

Electric Gamebox Challenge
Source Institutions
In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.

Acorns
Source Institutions
In this outdoor game, learners play the roles of gray or red squirrels gathering and storing a supply of food in "fall" and recovering enough of them to survive the "winter." Learners carry bags repre

Tree Tally
Source Institutions
In this outdoor activity and fun race, learners first find the most common type of tree in a forest site.

Eat Like a Bird
Source Institutions
Birds' beaks are designed to allow birds to get the most of whatever food they need. In this activity, learners get an idea of how different beak shapes suit different food sources.

Ocean Home: Swimming Fishes
Source Institutions
In this activity, learners model, on a human-sized board game, how changes in water temperature may affect fish distributions and, ultimately, fisheries.

Population Game
Source Institutions
In this outdoor game, learners simulate a herd of deer trying to survive in an area called the "home range." Learners explore the concept of "carrying capacity"—what size population of an organism can
Properties of Metals
Source Institutions
In this activity, learners explore the properties of metals at four stations. The stations include A) Magnetism and Breakfast Cereal; B) Conductivity of Metals; C) Alloys; and D) Metal Plating.

The Carbon Cycle: How It Works
Source Institutions
In this game, learners walk through an imaginary Carbon Cycle and explore the ways in which carbon is stored in reservoirs and the processes that transport the carbon atom from one location to another

Who Can Harvest a Walleye?
Source Institutions
This activity focuses on interactions within Earth systems and the effects of human activities. In this activity learners build a biomass pyramid.

Help Wanted
Source Institutions
In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.
Any Year Calendars
Source Institutions
This PDF contains 12 calendars (12 months). Each month contains activities about math. Things to do on familiar holidays (like July 4), less common holidays (like Backward Day), and any day.

Hopper Herding
Source Institutions
In this outdoor activity and game, learners roundup a "herd" of hopping insects and find out how many different kinds or species are in their herd.

Scram or Freeze
Source Institutions
In this outdoor activity and animal-role-play game, learners discover and uncover the hidden world of "cryptozoa"—organisms such as spiders, salamanders and slugs that live under objects, like rocks a

Great Steamboat Race
Source Institutions
In this outdoor activity, learners race small boats, made of cork, balsa wood, popsicle sticks etc., to investigate the rate and direction of currents in a stream or creek.

Follow the Scent
Source Institutions
In this outdoor, sensory activity, learners role play as animals trying to identify their "family's" scent and locate their "territory." Learners mark their territories and sniff out other territories