Search Results
Showing results 1 to 8 of 8
Flashy Fish
Source Institutions
Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.
Extinct!: Are You Smarter than a Plant?
Source Institutions
In this online activity, learners find out whether they are smart enough to survive as a plant.
Dogs and More Dogs
Source Institutions
In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.
Monster Evolution
Source Institutions
In this online activity, learners create monsters and see how they survived when released into the wild.
Nowhere to Hide
Source Institutions
In this online simulation, learners can see adaptation and camouflage in action.
Phylogenetics
Source Institutions
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.
Bean-Counter Evolution
Source Institutions
In this simulation game, learners play as predators equipped with genetically different “mouths” (utensils) and hunt for “prey” (assorted beans).
Scent Tag
Source Institutions
In this matchmaking activity (on page 2 of the PDF under GPS: Animal Scent Activity), learners will each have a scented cotton ball taped to their shoulder. The scent (e.g.