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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this online activity, learners find out whether they are smart enough to survive as a plant.

free Ages 11 - adult 10 to 30 minutes
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In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
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In this online activity, learners create monsters and see how they survived when released into the wild.

free Ages 6 - 14 5 to 10 minutes
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In this online simulation, learners can see adaptation and camouflage in action.

free Ages 8 - 11 10 to 30 minutes
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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In this simulation game, learners play as predators equipped with genetically different “mouths” (utensils) and hunt for “prey” (assorted beans).

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
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In this matchmaking activity (on page 2 of the PDF under GPS: Animal Scent Activity), learners will each have a scented cotton ball taped to their shoulder. The scent (e.g.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes