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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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During this interactive "survival" game, students learn about the importance of camouflage and how it helps animals to blend into their surroundings, as either predator or prey.

$1 - $5 per group Ages 6 - 11 45 to 60 minutes
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In this optics activity, learners conduct an experiment to find out why two eyes are better than one!

free Ages 6 - 11 10 to 30 minutes
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Birds' beaks are designed to allow birds to get the most of whatever food they need. In this activity, learners get an idea of how different beak shapes suit different food sources.

$1 - $5 per group Ages 6 - 11 45 to 60 minutes
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners play a guessing game to explore classification.

free Ages 6 - 11 5 to 10 minutes
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During this activity, learners take part in a variety of tasks which involve moving and balancing different body parts.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes