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Learners observe projectile motion by launching wooden balls off of a table top. They set up a rubber-band launcher so that each ball experiences a consistent amount of force.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners will design a way to identify a powder found at a crime scene by comparing it with known powders, with the goal of solving a crime.

$10 - $20 per group Ages 8 - 11 45 to 60 minutes
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In this math lesson (on Page 13), learners predict and simulate the likelihood of an event occurring.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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Learners build a pendulum from a yo-yo, and then design their own experiment to determine what affects the pendulum's period of swing.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to cause the water level

free Ages 6 - 11 45 to 60 minutes
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Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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Learners work in pairs to design, construct, and test a device that exhibits positive, neutral, and negative buoyancy. They test a number of different objects in water to see if they sink or float.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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Learners experiment with water gel crystals, or sodium polyacrylate crystals, which absorb hundreds of times their weight in water. When in pure water, the water gel crystals cannot be seen.

$5 - $10 per group Ages 11 - 18 45 to 60 minutes
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In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this two-part activity, learners will extract their own DNA from their cheek cells and learn how DNA is analyzed and used to solve crimes.

$10 - $20 per group Ages 8 - 11 45 to 60 minutes
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In this math-based activity, learners will experiment to find how height and angle affect spatter and then use this knowledge to solve a crime.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes