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The Pulse is Right
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In this online activity, learners measure their pulse rates and investigate how their pulses change when they engage in different activities.
How Many In a Minute
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In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.

Whose Fault Is It?
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

Pedal Power
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.