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In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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Did you know that a Slinky makes a handy model of earthquake waves?

$1 - $5 per group Ages 8 - 18 10 to 30 minutes
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Learners discover how important their thumbs are by attempting various tasks without them. After tying up their thumbs, learners attempt to legibly write their names or play catch with a tennis ball.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this activity (page 1 of the PDF under SciGirls Activity: Double Dutch), learners will stand twelve feet apart swinging a rope at the slowest tempo possible while someone uses a stopwatch to record

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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This trick from Exploratorium physicist Paul Doherty lets you add together the bounces of two balls and send one ball flying.

$1 - $5 per group Ages 11 - adult 10 to 30 minutes
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In this activity, learners will explore how and why weight distribution works.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
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In this hands-on activity, children create their own kites that can fly indoors. Learners are exposed to basic concepts of gravity and air resistance.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.

$1 - $5 per student Ages 4 - 8 10 to 30 minutes
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In this challenge, learners make a helium balloon hover in one spot and then move it through an obstacle course using air currents.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
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This activity provides instructions for making an aircraft that can really fly using a straw and paper hoops!

$1 - $5 per student Ages 4 - 11 10 to 30 minutes
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In this activity, learners work in teams to build and test paper airplanes. Learners try to fly their airplanes directly on the runway and earn points for accuracy.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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In this math game, learners toss plastic cups to land just right and collect points to win.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes