Search Results


Showing results 61 to 66 of 66

Add to list Details
Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).

free Ages 8 - 11 10 to 30 minutes
Source Institutions
Add to list Details
During this activity, learners take part in a variety of tasks which involve moving and balancing different body parts.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners simulate Otto von Guericke's famous Magdeburg Hemispheres experiment.

$10 - $20 per group Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this math game, learners toss plastic cups to land just right and collect points to win.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
Source Institutions
Add to list Details
How much can you do in one minute? In this activity, learners estimate how many times a partner can complete a task (like writing their name or jumping jacks) in one minute.

free Ages 4 - 8 10 to 30 minutes
Source Institutions
Add to list Details
This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes