Search Results
Showing results 1 to 5 of 5
CyberOlympic Card Game
Source Institutions
In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
Wheel of Fitness
Source Institutions
In this fun activity for any size group, early elementary learners complete physical challenges while playing a game. Learners add new challenges to the "wheel of fitness" that they want to try.
Heart and Lungs
Source Institutions
In this environmental health activity, learners investigate their breathing and pulse rates, and learn how these measurements are affected by physical activity.
Sumo
Source Institutions
In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the
How Active Are You?
Source Institutions
In this activity, learners explore what is and is not active play and how it contributes to a healthy body and mind. Making active play a routine part of every day is a key concept of the experience.