Search Results
Showing results 1 to 3 of 3
CyberOlympic Card Game
Source Institutions
In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
Wheel of Fitness
Source Institutions
In this fun activity for any size group, early elementary learners complete physical challenges while playing a game. Learners add new challenges to the "wheel of fitness" that they want to try.
Sumo
Source Institutions
In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the