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Showing results 21 to 23 of 23
   
CyberOlympic Card Game
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  In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
   
Sail Away
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  In this activity, learners explore watercraft engineering and sailing.
   
Speedy Shelter
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  In this design challenge activity, learners invent an emergency shelter that can fit a person and is sturdy and quick to build.
  