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In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.

free Ages 8 - 18 30 to 45 minutes
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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This event guide features three related explorations in which learners investigate the following science concepts: how you design and build a structure helps determine how strong it will be; different

$5 - $10 per group Ages 4 - 6 45 to 60 minutes
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.

$10 - $20 per student Ages 8 - 14 45 to 60 minutes
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Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
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Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes