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Showing results 1 to 15 of 15
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Magnetic Spinner & Compass
Source Institutions
Learners use shop tools and various materials to construct a magnetic spinner and a compass.
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Tops
Source Institutions
In this activity, learners discover that some things only stand up while they are spinning.
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Two Washers
Source Institutions
In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-690.jpg?itok=PzwPJpxp)
Matraca
Source Institutions
In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.
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Zig Zag Bopper
Source Institutions
In this activity, learners build a machine made of craft sticks to multiply the levering motion of their hands and create a device that bends and extends.
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Lever Cowboy
Source Institutions
In this activity, learners build a figure that moves and "comes to life" when they pull its string.
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Art Cars
Source Institutions
In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.
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Marble Run!
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.
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Cranking Bird
Source Institutions
In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.
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Geometry Construction: Polyhedral Playthings
Source Institutions
In this activity, learners create 3D geometric shapes using straws and pipe cleaners.
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Homemade Rube Goldberg Machine
Source Institutions
In this fun and, at times, hilarious force and motion activity, learners will use household objects to build a crazy contraption and see how far they can get a tennis ball to move.
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Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
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Digger
Source Institutions
In this activity, learners build their own construction cranes using tongue depressors and pushpins.
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Topological Puzzles
Source Institutions
In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.
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Hydraulic Car
Source Institutions
In this activity, learners build cars using syringes and water-powered hydraulics. Learners construct the car frame out of cardboard and set up a hydraulic system to raise and lower the car.