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Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.
Launch It
Add to list DetailsIn this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.
Electric Paddle Boat
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.
Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.
Bouncing Balloons
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In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.
All Wound Up
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In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.
Micro Automata
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In this activity, learners build small animated toys that move.
Action Figure
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In this project, students explore how levers work, by making a puppet with moving limbs.
Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.
Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.
Marble Ride
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In this activity, challenge learners to design a roller coaster ride for a marble using cardboard and other simple materials.
Magnetic Seesaw
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In this activity, learners build a seesaw powered by magnets.
Thrill Ride
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In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.
Wandering Wands
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In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.
Rutherford Roller
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In this activity, learners make a black box device that serves as an excellent analogy to Rutherford's famous experiment in which he deduced the existence of the atomic nucleus.
Confetti Launcher
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Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.
Air Cannon
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In this activity (page 1 of PDF under SciGirls Activity: Forecasting), learners will construct an air cannon by cutting a hole in the bottom of a bucket and stretching a garbage bag over the other end
Zip Line Zoo
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In this activity, learners build a stuffed-animal zip line. Learners hold a cord against a wall, hook a cute stuffed animal onto it, let the animal slide down, and records its travel time.
Simple Spinner
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In this activity, learners create a tiny electric, motorized dancer. Learners use the interactions of magnetism and electric current to make a wire spin, while displaying the Lorentz Force in action.