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Super Spinners
Learners build at least two different spinners (tops) to investigate how mass distribution, size, and shape affect the length of time the spinner spins.

Gluep
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In this chemistry activity, learners make a slimy non-Newtonian fluid called "Gluep." Use this activity to introduce learners to polymers and viscosity.

Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

Vortex
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In this activity, learners create a tornado in a bottle to observe a spiraling, funnel-shaped vortex. A simple connector device allows water to drain from a 2-liter bottle into a second bottle.

Buzzing Bee
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In this activity, learners explore sound by constructing an instrument toy that buzzes when you swing it.

Balloon Hovercraft
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In this activity (on page 2 of the PDF under GPS: Luge Activity), learners will construct a model hovercraft out of an empty spool and a piece of cardboard.

Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

Electromagnetic Dancer: Connect Her Up and Watch Her Dance!
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

Motorized Balancing Toy
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In this activity, learners build a toy that flies in circles. This activity introduces learners to center of mass, torque, and rotational motion.

Thaumatropes
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In this activity, learners will make a thaumatrope, an old-fashioned optical illusion that dates back to the 1820s.

Bottle "Tops"
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In this physics activity about rotational inertia, learners use a spinning top made out of a bottle cap and a nail to explore how changing the axis of rotation affects how the energy is used.

Trip Wire
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In this activity, learners build simple alarms that they can attach to anything, such as a drawer or doorway. This activity introduces learners to electricity, circuits, and currents.

Motor Bird
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

Paddle Boat
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In this activity, learners build an old-fashioned paddle boat out of simple materials.

Kites
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

Evolution in Plane Sight
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In this activity, learners model directed evolution by making paper fly. Learners construct and fly paper airplanes.

Make Your Own Magnus Glider
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Build a glider that uses the same physics as a curve ball, for less than a dime.

Kaleidoscope
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In this activity, learners investigate the reflective properties of light and mirrors as they make a kaleidoscope.

Thaumatrope Illusion
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Design and create an optical illusion toy that makes two pictures appear to become one. This is called a thaumatrope and will allow the learner to investigate the phenomenon of persistence of vision.

Origami Flying Disk
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In this three-part activity, learners use paper to explore Bernoulli's Principle — fast-moving air has lower pressure than non-moving air.