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Showing results 21 to 28 of 28

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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.

$1 - $5 per group Ages 6 - 14 30 to 45 minutes
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In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.

1 cent - $1 per group Ages 6 - 11 30 to 45 minutes
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners use a soda can to decode a secret message. Learners wrap scytale (pronounced ski-tally) code around a can and challenge friends to see if they can crack the codes.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes