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Showing results 21 to 28 of 28
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Rubber Band Car
Source Institutions
In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-896.jpg?itok=JIQbZ6CP)
Zipline
Source Institutions
In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-949.jpg?itok=QBTKM4q2)
Roller Coasters
Source Institutions
In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-206.png?itok=1ER1UEii)
Target Practice
Source Institutions
In this dynamic activity, learners build a catapult that launches projectiles, such as marshmallows.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-931.gif?itok=IrPYeE-W)
Kick Stick Challenge
Source Institutions
In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-918.jpg?itok=C8-JS7VU)
Extreme Kicking Machine
Source Institutions
In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-930.gif?itok=hu7Ep8gi)
Motorized Car
Source Institutions
In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-281.png?itok=XYfbgMtv)
Scytale Messages
Source Institutions
In this activity, learners use a soda can to decode a secret message. Learners wrap scytale (pronounced ski-tally) code around a can and challenge friends to see if they can crack the codes.