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Rockets Away!
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In this activity, learners work in teams to construct and test fly drinking straw rockets. Learners explore how changing the rockets' fins affect flight distance.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Art Cars
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.

Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Diving Submarine
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Learners use a commercially available toy to experiment with density. They fill a chamber in the toy submarine with baking powder and release it into a tank of water.

Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.

Lego Man Jump
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In this activity, learners are challenged to create a parachute using easily sourced materials in order to transport a LEGO figure safely to the ground.

Zip Line
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In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).

Bernoulli and More Bernoulli
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This lesson guide includes six simple and quick activities to help learners better understand Bernoulli's Principle.

Marble Run!
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This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.

Move That Lighthouse!
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In this activity, learners explore how engineers work in a team to solve problems.

Sky Glider Challenge
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.

Blow It Away
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In this activity, learners design wind-powered cars out of simple household materials. Students have fun designing and then racing their vehicles around the room.

Speed, Eggs and Slam!
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In this fun hands-on activity, learners create a safety device to protect an egg "passenger" in a toy car crash. Learners experiment with different solutions to this very problem.

Puff Mobile
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In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.

Watercraft
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

Film Canister Rocket
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In this activity, learners construct and launch rockets using simple materials and their understanding of chemical reactions.

Soapy Boat
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Learners discover that soap can be used to power a boat. Learners make a simple, flat boat model, put it in water, and then add a drop of detergent at the back of the boat.

Fly a Hot-Air Balloon
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Learners assemble a hot-air balloon from tissue paper. The heated air (from a heat gun) inside the balloon is less dense than the surrounding air and causes the balloon to float.

Submarine: Lift Bag Lander
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In this activity (on page 4), learners create a submarine using a plastic sandwich bag. This is a fun way to learn about buoyancy and how captured gas can cause objects to float.