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Underwater ROV
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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

Landing the Rover
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

Sled Kite
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In this activity, learners build a sled kite that models a type of airfoil called a parawing.

Homemade Hovercraft!
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This activity (on page 2 of the PDF under SciGirls Activity: Hovercraft) is a full inquiry investigation into hovercraft engineering and design optimization.

Make a Balloon-powered Nanorover
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In this activity, learners build a nanorover model using styrofoam meat trays and a balloon.

Foam Rocket
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In this activity, learners work in teams build and launch rubberband-powered foam rockets.

Rocket Wind Tunnel
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In this activity, learners evaluate the potential performance of air rockets placed inside a wind tunnel.
Simple Submarine
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Using simple, inexpensive items, learners build and test submarine models.

FlyBy Math: Distance-Rate-Time Problems in Air Traffic Control
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In this small-group activity, learners assume the roles of pilots, air traffic controllers, and NASA scientists to solve five Air Traffic Control (ATC) problems.

Out of Sight: Remote Vehicle Activity
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In this robotics activity, learners drive a remote-controlled car through a course to learn the challenges faced while trying to operate a planetary rover.

Automotive Emissions and the Greenhouse Effect
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In this activity about global climate change, learners will conduct an experiment and collect data to compare the amount of carbon dioxide (CO2) in four different sources of gases.
MarsBound!: Mission to the Red Planet
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

Great Steamboat Race
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In this outdoor activity, learners race small boats, made of cork, balsa wood, popsicle sticks etc., to investigate the rate and direction of currents in a stream or creek.

Lift Off!
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This activity (on page 2 of the PDF under SciGirls Activity: Lift Off) is a full inquiry investigation into the engineering challenges of sending scientific sensors into space.

Boats Afloat
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In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.

Launch Altitude Tracker
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In this activity, learners construct hand-held altitude trackers. The device is a sighting tube with a marked water level that permits measurement of the inclination of the tube.

Getting There!: Navigation and Trajectory
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.

The Parachuting Egg
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In this activity, learners work in groups to design a parachute out of household items that keeps an egg secure when dropped from a certain height.

Cup Sailing Game
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In this online Flash game, learners will captain a sailing challenge, adjusting boat direction and sails, seeking the way to take greatest advantage of varying wind speeds and directions to catch the