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In this design challenge, learners will practice empathy and design thinking skills by creating an invention of the future.

free Ages 6 - adult 10 to 30 minutes
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In this activity (on page 2 of the PDF under GPS: Cactus Activity), learners will develop their own version of a tool used by biologists, a dichotomous key, by collecting all their left shoes.

free Ages 8 - 14 10 to 30 minutes