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Harmless Holder
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Have you noticed the plastic rings that are used to hold six-packs of soda? Those rings are great for carrying cans, but they're real trouble when they become trash that animals can get tangled in.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Hidden Alarm
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In this design challenge activity, learners invent a device that will make their friends and family ask, "What's buzzing?" Learners design an alarm with an on/off switch that is small enough to hide.

Kick Stick Challenge
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

Pop Fly
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

Electric Gamebox Challenge
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In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.

On Target
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In this design challenge activity, learners modify a cup so it can carry a marble down a zip line and also drop it onto a target.

Rubber Band Car
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

Sky Floater Challenge
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In this design challenge activity, learners make a balloon hover at eye level for five seconds, and then make it move by creating air currents.

Motorized Car
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

Water Filter
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In this engineering activity, challenge learners to invent a water filter that cleans dirty water.

Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

Helping Hand
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.

Exploring Structures
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This event guide features three related explorations in which learners investigate the following science concepts: how you design and build a structure helps determine how strong it will be; different

Crazy About Kites
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In this activity, learners build a kite out of paper, change it, and try to make it fly even better. With their new knowledge of kite making, students can then go on to create their own kite designs.

Extreme Kicking Machine
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

Electric Highway
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In this design challenge activity, learners design and build a circuit: an "electric highway" that connects a battery and buzzer at least three feet apart using four types of materials.

Float My Boat
Source Institutions
In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?