Search Results
Showing results 1 to 11 of 11

Circuit Game
Source Institutions
In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.

Electric Highway
Source Institutions
In this design challenge activity, learners design and build a circuit: an "electric highway" that connects a battery and buzzer at least three feet apart using four types of materials.

Electric Messages: Then and Now
Source Institutions
In this activity, learners explore electronic communication, the Morse Code system, and advances all the way through text messaging. Learners build a simple circuit, send messages to one another.

Make Your Own Batteries!
Source Institutions
This activity (on page 3 of the PDF under GPS: Body Electricity Activity) is a full inquiry investigation into conductivity.

How Do We Convert Mechanical Energy into Electrical Energy?
Source Institutions
In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

Bright Lights
Source Institutions
In this activity about electricity, learners imagine that they are out in the wilderness and it is getting dark. Their task is to use the materials supplied to build a simple flashlight.

Weather Vane and Anemometer
Source Institutions
In this meteorology activity, learners construct simple devices to measure the direction and speed of wind.

Light Bulb Challenge
Source Institutions
In this activity, learners explore the difference between compact fluorescent light (CFL) bulbs and traditional incandescent bulbs.

Keep Out!
Source Institutions
In this technology activity, learners build an "alarming" doormat to keep siblings out of their rooms. Use this activity to teach learners about circuits, switches, and sensors.

Motorized Car
Source Institutions
In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

Jitterbugs
Source Institutions
In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.