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Showing results 1 to 14 of 14
Build Your Own Wind Turbine
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Learners construct an electricity-generating wind turbine out of a plastic bottle.
Working with Wind Energy
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In this activity, learners explore how wind energy can be generated on both a large and small scale.
Creepy Crawlers
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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.
The Electric Squeeze
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In this activity/demo about piezoelectricity, learners discover how some crystals produce electricity when squeezed.
Going for a Spin: Making a Model Steam Turbine
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In this activity, learners explore how various energy sources can be used to cause a turbine to rotate.
Bottle Cars
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In this activity, learners explore motion, energy, and electricity by constructing bottle cars that run on motors.
Geothermal Power Plant Model
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In this activity, learners make a model of a power plant that uses steam. Learners use simple materials like foil, a tin can, and a pot of water to model a geothermal power plant.
Motor Bird
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.
Personal Fan
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Cool off in the heat with this project! Learners use simple materials to build a fan that runs on a motor.
As the Rotor Turns: Wind Power and You
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In this engineering activity, learners will get acquainted with the basics of wind energy and power production by fabricating and testing various blade designs for table-top windmills constructed from
Cable Car
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.
Build Your Own Hydroelectric Generator
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Learners follow directions to construct a water-powered electrical generator using a turbine made from plastic spoons.
Jitterbugs
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In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.
Minibot
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In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.