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Showing results 1 to 14 of 14
Solar Structures
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In this activity, learners explore how the power of the sun can be harnessed to heat and cool a building.
Twirling in the Breeze
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In this engineering activity, learners build a device (an anemometer) to measure how fast the wind is blowing.
Shake it up with Seismographs!
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In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.
Design a Lunar Rover!
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.
Folding Matters
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In this activity, learners explore how the process of folding has impacts on engineering and is evident in nature.
Engineer a Dam
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In this activity, learners explore the function and engineering of dams and how dams have many uses and solve many problems in the world.
Water Rocket Launch
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In this activity, learners explore rocketry and the principals of space flight.
Pollution Patrol
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In this activity, learners explore how engineers design devices that can detect the presence of pollutants in the air.
Oil Spill Solutions
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In this activity, learners explore how environmental engineers might approach solving the problem of an oil spill.
Filtration Investigation
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In this activity, learners explore how engineering has developed various means to remove impurities from water.
Low-Tech Water Filter for High-Impact Clean
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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.
MarsBound!: Mission to the Red Planet
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.
Wind Tunnel Testing
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In this activity, learners explore how wind tunnels provide feedback to engineers about the performance and durability of products such as planes, cars, and buildings.
Shaking It!
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.