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Showing results 21 to 31 of 31
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Confetti Launcher
Source Institutions
Hooray! In this design challenge activity, learners invent a device that launches a spoonful of confetti into the air. Learners are encouraged to create the biggest cloud of confetti possible.
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Convenient Carrier
Source Institutions
In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.
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Cup Draw (Low Tech)
Source Institutions
In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-917.gif?itok=isHQYI_P)
Rubber Band Car
Source Institutions
In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-954.jpg?itok=LTyESEjS)
Cardboard Sculptures
Source Institutions
Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.
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Life Vest Challenge
Source Institutions
In this activity, learners explore the engineering behind life vests or personal flotation devices and the challenges met by these devices.
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Kick Stick Challenge
Source Institutions
In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across
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Extreme Kicking Machine
Source Institutions
In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-925.jpg?itok=KVlxMAl7)
Pop Fly
Source Institutions
In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-919.jpg?itok=r_Bc2ngt)
Kicking Machine
Source Institutions
In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-607.jpg?itok=yd67oh9r)
Jitterbugs
Source Institutions
In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.