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Showing results 1 to 14 of 14

Launch It
Add to list DetailsIn this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.

Build Your Own Robot Arm
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In this lesson, learners develop a robot arm using common materials. Learners explore design, construction, and teamwork, as well as materials selection and use.

Using Solar Energy
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In this activity, learners discover how solar energy can be used to heat water.

Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

Zip Line
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In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).

Feel the Heat
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In this design challenge activity, learners design and build a solar hot water heater. Their goal is to create a heater that yields the highest temperature change.

Sky Glider Challenge
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In this design challenge activity, learners use two helium-filled balloons to build a blimp that can travel in a straight path across the room.

Touch Down
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In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Pop Fly
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In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

Rubber Band Car
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In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

Helping Hand
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.

Extreme Kicking Machine
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.