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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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Put the math of measurement, numbers, and everyday life into improvisational skits.

1 cent - $1 per group Ages 6 - 14 30 to 45 minutes
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This simple but open-ended math game introduces basic probability concepts using coins and dice. Players roll the dice and collect coins to match the number rolled.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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In this activity, challenge learners to predict and investigate how many water drops they can fit on one penny.

free Ages 6 - 11 10 to 30 minutes