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Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.
Cup Draw
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In this activity, learners construct drawing machines using a cup, some markers, and a cricket to control the movement. A programmed LEGO RCX or Cricket is required for this high-tech version.
Electromagnetic Dancer: Connect Her Up and Watch Her Dance!
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.
Cable Car
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.