Search Results


Showing results 1 to 3 of 3

Source Institutions
Add to list Details
This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.

free Ages 4 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners play a guessing game to explore classification.

free Ages 6 - 11 5 to 10 minutes
Source Institutions
Add to list Details
This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes