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In this activity, learners predict where a ball will go after it bounces off another object. Learners discover that the motion of objects is predictable based on laws of motion.

1 cent - $1 per group Ages 6 - 11 45 to 60 minutes
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In this activity (on page 2 of PDF under GPS: Roller Coaster Design Activity), learners will use food cans of many different properties (sizes, shapes, and weights) and set two cans on their sides at

free Ages 8 - 14 45 to 60 minutes
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This activity (on page 3 of the PDF under GPS: Baseball Activity) is a full inquiry investigation into how "bounciness" relates to the distance a ball will fly when hit off a batting tee.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this quick activity (page 1 of PDF under SciGirls Activity: Hockey), learners will use a simple physics of motion and gravity demonstration to test their predicting skills.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this group activity, learners use some common objects and work together to simulate the Coriolis effect. During the challenge, learners make predictions and test different scenarios.

$1 - $5 per group Ages 11 - 18 30 to 45 minutes
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This activity (located on page 3 of the PDF under GPS: Glaciers Activity) is a full inquiry investigation into the forces of gravity and air pressure.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this two part activity, learners work in pairs or individually to discover how vectoring the thrust from a jet engine affects movement of an airplane.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners explore what makes a boat float and sink. They examine and test various objects to determine why objects float or sink.

$5 - $10 per group Ages 4 - 8 45 to 60 minutes
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In this full inquiry activity (located on page 3 of the PDF under GPS: Kinetic Sculpture Challenge Activity), groups of learners will make predictions about which feature of a pendulum (mass, length,

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this math activity, learners use a "function machine" to collect and organize simple data. The function machine in this case is a cardboard box and the input/output data are paper fish.

1 cent - $1 per group Ages 4 - 6 10 to 30 minutes
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Learners explore the physical properties of a variety of balls and how they bounce.

$1 - $5 per group Ages 11 - 18 30 to 45 minutes
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In this activity, learners test different food items by timing how long it takes each liquid to slide from the top of a ramp to the bottom.

$5 - $10 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners explore the unseen force of friction and how surfaces can slow moving objects at different rates.

$1 - $5 per student Ages 4 - 11 10 to 30 minutes