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Showing results 1 to 14 of 14

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In this calculus activity, learners use a classic problem of geometrical probability to find an important mathematical constant (pi).

$1 - $5 per group Ages 14 - 18 10 to 30 minutes
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In this activity, learners explore a surprising method for calculating the mathematical constant pi, known as Buffon's Needle.

$1 - $5 per student Ages 11 - 18 5 to 10 minutes
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In this math lesson (on Page 13), learners predict and simulate the likelihood of an event occurring.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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In this math lesson, learners extend their understanding of basic probability concepts as they learn to name all of the possible outcomes of an event as well as ways to express the likelihood of such

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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In this math lesson, learners identify the likelihood of an event by using a walk-on probability scale.

$1 - $5 per group Ages 8 - 11 45 to 60 minutes
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In this math lesson, learners explore probability.

$1 - $5 per group Ages 6 - 8 1 to 7 days
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this math game, learners toss plastic cups to land just right and collect points to win.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
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In this math activity, learners predict how many pom-poms they can toss inside a circle from three feet away. Use this activity to help learners explore probability.

$1 - $5 per student Ages 4 - 8 10 to 30 minutes
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This simple but open-ended math game introduces basic probability concepts using coins and dice. Players roll the dice and collect coins to match the number rolled.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this math lesson, learners apply the Monte Carlo method of simulation to determine a reasonable estimate.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this math game, learners toss plastic cups to land just right and collect points to win.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
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In this math activity, learners play a game and try to collect the most cards by guessing if the next number to appear will be odd or even.

$1 - $5 per group Ages 4 - 8 5 to 10 minutes