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Programming Languages: Harold the Robot
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their
Make a Wire Critter That Can Walk on Water
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In this activity, learners make water-walking critters using thin wire, and then test how many paper clips these critters can carry without sinking.
The Turing Test: Conversations with Computers
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This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.
Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.