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This marine biology activity (on pages 11-17) introduces learners to kelp (seaweed) forests that grow in the ocean and are home to many species of sea animals.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.

$1 - $5 per student Ages 6 - 18 1 to 2 hours
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In this engineering design challenge, learners animate a facial expression and make a machine (zoetrope) that plays the animation back.

$1 - $5 per group Ages 4 - 18 1 to 2 hours
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In this data analysis activity, learners quantify the abundance and distribution of sea scallops in and adjacent to the Mid-Atlantic closed areas.

$1 - $5 per student Ages 14 - 18 1 to 2 hours
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity (located at the top of the page), learners make an easy river strainer and see what they can catch.

$1 - $5 per student Ages 4 - 11 1 to 2 hours
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This is an activity (located on page 4 of the PDF under What's Nano? Activity) about size and scale.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners conduct an experiment to explore how water flows up from a tree's roots to its leafy crown.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity, learners observe what happens when yeast cells are provided with a source of food (sugar). Red cabbage "juice" will serve as an indicator for the presence of carbon dioxide.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners compare and contrast their own skin (including the area covered) with that of an orange.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this math lesson, learners construct box-and-whisker plots to analyze and compare data sets. Learners investigate whether or not long-legged people run faster than short-legged people.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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This activity (located on page 3 of the PDF under GPS: Farm Animals Activity) is a full inquiry investigation into raising livestock.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this data analysis activity, learners use data collected by the Commission for the Conservation of Antarctic Marine Living Resources (CCAMLR) to study Chilean sea bass populations.

$1 - $5 per student Ages 14 - 18 1 to 2 hours
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This activity (on pages 10-12 of the PDF) encourages learners to consider what makes living things different from non-living things.

$1 - $5 per group Ages 4 - 14 1 to 2 hours
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In this hands-on activity, learners investigate the functional design of leaves on a tree.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore the concept of how engineering has made possible the development of--and ongoing improvements to--adaptive devices that serve to help individuals with a wide range o

$1 - $5 per group Ages 8 - 18 1 to 2 hours
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What does it mean to be alive? Is a cactus alive? Is a seed alive? Is the air we breathe alive? What are the necessary characteristics?

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this engineering design challenge, learners make a bird and then control its flight with attached strings.

$1 - $5 per group Ages 4 - 18 1 to 2 hours
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In this activity on page 5 of the PDF (Plants—The Green Machines), learners use chromatography to separate and identify pigments within various leaves.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this activity, learners collect, categorize, weigh and analyze classroom trash and discuss ways that engineers have helped to reduce solid waste.

$1 - $5 per group Ages 8 - 11 1 to 2 hours