Search Results
Showing results 1 to 14 of 14
Fizzy Nano Challenge
Source Institutions
This lesson focuses on how materials behave differently as their surface area increases.
Two Washers
Source Institutions
In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
Landing the Rover
Source Institutions
In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).
Patterns and Relationships: Peddling Petals
Source Institutions
In this math lesson, learners use the setting of a flower-making fundraiser to explore a variety of patterns. Learners examine the patterns in a flower design made of triangles surrounding a square.
Design a Lunar Rover!
Source Institutions
In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.
Design a Landing Pod!
Source Institutions
In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).
Rooftop Gardens
How does a green roof, or roof covered by plants, affect the temperature of the inside and outside of a building? Learners design and build houses to find out the answer.
Exploring at the Nanoscale
Source Institutions
This lesson focuses on how nanotechnology has impacted our society and how engineers have learned to explore the world at the nanoscale.
Exploring Tessellations (Grades 3-5)
Source Institutions
In this activity, learners repeat patterns in two and three dimensions to create tessellations.
Cylinders and Scale
Source Institutions
In this activity, learners investigate the relative growth of lengths, areas, and volumes as cylinders are scaled up.
House Warming
Source Institutions
In this physical sciences activity, learners explore how passive solar design increases energy efficiency.
Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Exponential Models: Rhinos and M&M’s ®
Source Institutions
In this math lesson, learners model exponential decay and exponential growth using M&M's, paper folding, and African rhino population data.
Topological Puzzles
Source Institutions
In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.