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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this math lesson, learners use the setting of a flower-making fundraiser to explore a variety of patterns. Learners examine the patterns in a flower design made of triangles surrounding a square.

$1 - $5 per group Ages 6 - 11 1 to 2 hours
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In this data analysis activity, learners quantify the abundance and distribution of sea scallops in and adjacent to the Mid-Atlantic closed areas.

$1 - $5 per student Ages 14 - 18 1 to 2 hours
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners compare and contrast their own skin (including the area covered) with that of an orange.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this math lesson, learners construct box-and-whisker plots to analyze and compare data sets. Learners investigate whether or not long-legged people run faster than short-legged people.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this data analysis activity, learners use data collected by the Commission for the Conservation of Antarctic Marine Living Resources (CCAMLR) to study Chilean sea bass populations.

$1 - $5 per student Ages 14 - 18 1 to 2 hours
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In this data collection activity about crabs, learners use data from the Virginia Institute of Marine Science (VIMS) trawl survey to determine the areas of the Chesapeake Bay that are being used by bl

$1 - $5 per group Ages 14 - 18 1 to 2 hours
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In this environmental health activity, learners investigate their own vital lung capacities.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this math lesson, learners model exponential decay and exponential growth using M&M's, paper folding, and African rhino population data.

$1 - $5 per group Ages 14 - 18 1 to 2 hours
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In this activity about bones (page 12 of PDF), learners investigate and compare the weight-bearing capacity of solid and hollow cylinders.

$1 - $5 per group Ages 6 - 11 1 to 2 hours