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Learners explore water's property of cohesion through two investigations.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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Learners use shop tools and various materials to construct a magnetic spinner and a compass.

$1 - $5 per student Ages 8 - 14 1 to 2 hours
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In this environmental science lesson, learners will examine the dangers of mercury and how humans contribute to growing mercury emissions on Earth.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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In this collection of demonstrations, learners explore Newton's Laws of Motion.

$10 - $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners collect, analyze, and interpret information about objects in order to classify them into a cladogram. Use this activity to talk about how scientists classify things.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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If a sailboat is stranded because there is no wind, is it possible to set up a fan on deck and blow wind into the sail to make the boat move?

Over $20 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners build inexpensive pulley assemblies from pulley wheels used for sliding screen door replacement or from clothesline spreaders.

$10 - $20 per group Ages 11 - 18 1 to 2 hours
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In this activity (on pages 18-29) learners explore the impact of the March 24, 1989 oil spill in Alaska caused by the Exxon Valdez tanker.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners use a laser pointer and two small rotating mirrors to create a variety of fascinating patterns, which can be easily and dramatically projected on a wall or screen.

Over $20 per group Ages 11 - 18 1 to 2 hours
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The major goal of this math lesson is to have learners collect data from a variety of experiments, determine what models best fits their data, and explain why their models are best.

Over $20 per group Ages 14 - 18 1 to 2 hours
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In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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Learners demonstrate how water can distort, refract and magnify light.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this drawing/mapping activity, learners design plots of land while incorporating positive strategies for improving water quality.

$5 - $10 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners use ABS pipe and an air leaf blower to make a strong shooting machine.

Over $20 per group Ages 11 - adult 1 to 2 hours
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In this activity, learners conduct tests for proteins, glucose, and starch.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity (on pages 2-8), learners experience how scientists use classification in their study of animals.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners discover that one way to cool an object in the presence of a heat source is to increase the distance from it or change the angle at which it is faced.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners work in teams build and launch rubberband-powered foam rockets.

$10 - $20 per group Ages 8 - 18 1 to 2 hours