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Tops
Source Institutions
In this activity, learners discover that some things only stand up while they are spinning.
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Matraca
Source Institutions
In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.
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Landing the Rover
Source Institutions
In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).
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Be a Scanning Probe Microscope
Source Institutions
In this activity, learners investigate Scanning Probe Microscopes (SPM) and then work in teams using a pencil to explore and identify the shape of objects they cannot see, just as SPMs do at the nano
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Build Your Own Robot Arm
Source Institutions
In this lesson, learners develop a robot arm using common materials. Learners explore design, construction, and teamwork, as well as materials selection and use.
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Design Your Own Rube Goldberg Machine
Source Institutions
Engineer and cartoonist Rube Goldberg is famous for his crazy machines that accomplish everyday tasks in overly complicated ways.
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Shake it up with Seismographs!
Source Institutions
In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.
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Design a Lunar Rover!
Source Institutions
In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.
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Sail Away
Source Institutions
In this activity, learners explore watercraft engineering and sailing.
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Design a Landing Pod!
Source Institutions
In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).
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Mini Zoetrope
Source Institutions
In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.
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That's the Way the Ball Bounces: Level 1
Source Institutions
In this activity, learners prepare four polymer elastomers and then compare their physical properties, such as texture, color, size, and bounce height.
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Straws and Pins
Source Institutions
In this activity, learners build bridges and cantilevers in a series of "building out" challenges with straws and pins.
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Pot-in-Pot Refrigeration
Source Institutions
In this activity (on page 2 of PDF), learners create a low-tech refrigerator that requires no electricity to keep food from spoiling.
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Design and Build a Better Candy Bag
Source Institutions
In this activity, learners explore how product design differences can affect the success of a final product -- in this case a bag for holding candy.
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Marble Run!
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.
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Arduino Blink Challenge
Source Institutions
In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.
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Feel the Heat
Source Institutions
In this design challenge activity, learners design and build a solar hot water heater. Their goal is to create a heater that yields the highest temperature change.
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Filtration Investigation
Source Institutions
In this activity, learners explore how engineering has developed various means to remove impurities from water.
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Trash Talkin'
In this activity, learners collect, categorize, weigh and analyze classroom trash and discuss ways that engineers have helped to reduce solid waste.