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In this activity, learners collect, analyze, and interpret information about objects in order to classify them into a cladogram. Use this activity to talk about how scientists classify things.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners explore how the power of the sun can be harnessed to heat and cool a building.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
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In this activity about engineering, nutrition, and physical activity, learners design and build a healthy bone model of a space explorer which is strong enough to withstand increasing amounts of weigh

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners explore how parachutes are used to slow down moving objects. Learners work in teams of "engineers" to design and build their own parachutes out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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This activity (page 3 of the PDF under SciGirls Activity: Dinosaurs) is a full inquiry investigation into fossil hunting and identification.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners test the rate of ripening fruit and vegetables and use a chemical to inhibit the ripening process.

$10 - $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore the history, design and motion of spinning tops. Learners work in teams of "engineers" to design and build their own tops out of everyday items.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore how engineers work to solve the challenges of a society, such as efficient planting and harvesting.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this activity (on pages 2-8), learners experience how scientists use classification in their study of animals.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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Learners create their own piece of history by decorating, shattering, and piecing together a flowerpot "artifact".

$5 - $10 per student Ages 6 - 14 1 to 2 hours
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Learners work in pairs to create three simple types of bridges, a beam bridge, an arch bridge, and a suspension bridge.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore how engineers have developed sorting systems which integrate into manufacturing and packaging processes. Learners explore how coins are made.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how rescue devices are designed to aid professionals during emergency situations.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore sports engineering and advanced materials development.

$10 - $20 per group Ages 8 - 18 1 to 2 hours