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Exploring Structures: Butterfly
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In this activity, learners investigate how some butterfly wings get their color.

How the Mushroom Got Its Spots
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In this activity (p.26 of PDF), learners discover why mushrooms have spots. Learners use a balloon, toilet paper, and water to simulate what happens as mushrooms grow.

Dancing Cereal
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In this quick activity (on page 2 of the PDF under GPS: Body Electricity Activity), learners will observe how dry breakfast cereal appears to dance when it gets close to a balloon charged with static

Turbidity
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This is an activity about turbidity, or the amount of sediment suspended in water.

Paleontologists: Can You Dig It?
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In this activity, learners explore the work of paleontologists.

Exploring Ultraviolet (UV) light from the Sun
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In this outdoor activity, learners explore UV rays from the Sun and ways to protect against these potentially harmful rays.

Hot Stuff!: Investigation #3
Learners test two jars of ice water, one covered and one open, for changes in temperature. After placing the jars in the sun, learners discover that the covered jar cools down more slowly.

Life in the Sidewalk Cracks
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In this activity, learners compare plant and animal life in different habitats including a sidewalk crack and lawn. Learners sort human-made materials and natural materials found in each habitat.

Turning the Air Upside Down: Convection Current Model
Learners see convection currents in action in this highly visual demonstration. Sealed bags of colored hot or cold water are immersed in tanks of water.

Horton Senses Something Small
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In this story time program, young learners listen to the Dr.

Biomimicry: Synthetic Gecko Tape Through Nanomolding
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In this activity/demo, learners examine a synthetic gecko tape with micron sized hairs that mimics the behavior of the gecko foot.

I Spy Nano!
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In this game, learners try to find nano-related objects on a game board. Learners investigate the different ways nano is in the world around us.

Design a Seed
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In this activity, learners will design a seed and test how it travels. Learners will use the Engineering Design Process to create a seed which can move from place to place.

Eyewitness Game
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In this demonstration (9th on the page), learners explore eyewitness memory and how memories differ amongst individuals. While the rest of the group is minding their own business (i.e.

Sand, Plants and Pants
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In this activity, learners explore how the application of nano-sized particles or coatings can change a bigger material’s properties.

Egyptian Measuring
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In this activity, learners compare the ancient Egyptian system of measurement, which was based on body lengths, to the customary and metric systems used today.

Dichotomous Key
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In this classification activity, learners will learn one way of organizing plants and animals.
Fish Family Identification
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In this game, students will become familiar with fish shapes, learn that fish within a given taxonomic family have similar body shapes, and discuss how different body shapes enable fish to survive in
Tree Poker
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In this activity (p.14-15 of PDF), learners discover the concepts of competition and limiting factors as they relate to plant and animal communities.

The Turing Test: Conversations with Computers
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This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.