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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this version of tag, a large group of learners model how the body fights infection. Learners act as germs, as lymphocytes, and as the body's cells threatened by germs.

$1 - $5 per group Ages 8 - 11 30 to 45 minutes
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This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.

$1 - $5 per group Ages 8 - adult 30 to 45 minutes
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In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.

$1 - $5 per group Ages 6 - 11 30 to 45 minutes
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
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In this physical activity, groups of learners act as blood cells traveling through the circulatory system.

$1 - $5 per group Ages 8 - 11 30 to 45 minutes
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In this activity, learners explore the Great Plains.

$1 - $5 per group Ages 4 - 11 30 to 45 minutes
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In this game, learners each represent a different organism in an environment. They build a web during the activity, and discover how all the players in an ecosystem depend on each other.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners use maps to locate the Arctic region and use a word game to discover the types of resource people need to survive in the extreme climate.

$1 - $5 per group Ages 4 - 11 30 to 45 minutes
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In this activity about magnetism (page 11 of the pdf), learners will experiment with magnets to explore how opposite poles attract and similar poles repel in magnetism.

$1 - $5 per group Ages 6 - 11 30 to 45 minutes