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Blast Off!
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Students design and create their own air-powered rockets, in this hands-on activity.

Caution! Wildlife Crossing
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In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.

Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Design For All: Project Playground
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In this design challenge, learners will practice empathy and design thinking skills by creating a play space that is fun, both for themselves and other kids.

Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

What Gives?
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In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.

Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

Helping Hand
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.

All Wound Up
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In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.

Action Figure
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In this project, students explore how levers work, by making a puppet with moving limbs.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.

Kinetic Sculpture
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In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.

Zip Line
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In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).

Marble Ride
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In this activity, challenge learners to design a roller coaster ride for a marble using cardboard and other simple materials.

Pollution Diffusion
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Learners design their own experiment to investigate how pollution diffuses through ground material.

Thrill Ride
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In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.

Blow It Away
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In this activity, learners design wind-powered cars out of simple household materials. Students have fun designing and then racing their vehicles around the room.

Watercraft
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.