Search Results
Showing results 1 to 5 of 5
Silly Putty Investigation
Source Institutions
In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.
Invent on the Spot
Source Institutions
In this activity, learners design a device to solve a problem: how to get a ball out of a drain pipe.
Water Exploration Station
Source Institutions
In this activity (located on page 3 of the PDF), learners investigate the way water moves and how we can control and direct water.
Aesop's Arithmetic
Source Institutions
In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to cause the water level
Active Graphs
Source Institutions
In this activity, learners track their movements with jumping and leaping graphs.