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Silly Putty Investigation
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In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.

Invent on the Spot
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In this activity, learners design a device to solve a problem: how to get a ball out of a drain pipe.

Water Exploration Station
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In this activity (located on page 3 of the PDF), learners investigate the way water moves and how we can control and direct water.

Aesop's Arithmetic
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In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to cause the water level

Active Graphs
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In this activity, learners track their movements with jumping and leaping graphs.