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Running in Circles
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In this group activity, learners use some common objects and work together to simulate the Coriolis effect. During the challenge, learners make predictions and test different scenarios.
The Game of Life: Stem Cell Edition
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In this activity, learners play a game that models what happens as stem cells differentiate into different cell types.
Evolution in Plane Sight
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In this activity, learners model directed evolution by making paper fly. Learners construct and fly paper airplanes.
Straws and Pins
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In this activity, learners build bridges and cantilevers in a series of "building out" challenges with straws and pins.
Macro-Microarray
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In this activity, learners explore the "nuts and bolts" of gene chips.
To Topo Two
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In this activity, two groups of learners create two separate landform models out of clay (mountains and valleys).
Gummy Growth
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In this activity related to Archimedes' Principle, learners use water displacement to compare the volume of an expanded gummy bear with a gummy bear in its original condition.
Cylinders and Scale
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In this activity, learners investigate the relative growth of lengths, areas, and volumes as cylinders are scaled up.
Rutherford Roller
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In this activity, learners make a black box device that serves as an excellent analogy to Rutherford's famous experiment in which he deduced the existence of the atomic nucleus.
Mold Mole Molds
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In this activity, learners make different shapes that hold exactly one mole of gas (air).
Charge and Carry
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In this activity about electricity, learners produce a spark that they can feel, see, and hear. Learners rub a Styrofoam plate with wool to give it an electric charge.
Puzzled Partners
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In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.
Exploring Tessellations (Grades K-2)
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In this activity, learners repeat patterns in two and three dimensions to create tessellations. This activity combines the creativity of an art project with the challenge of solving a puzzle.