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In this activity, learners play a simple card game to learn the sequence of events in the transmission of nervous system signals.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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Construct a simple battery that's able to power a small light or motor out of foil, salt water, and charcoal. A helpful video, produced by the Exploratorium, guides you along on this activity.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this activity, Frankenstein's lab is running out of electricity! Learners use fruit to help Igor find a temporary source of energy to turn on a light.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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Make your own simple speaker so you can listen to your favorite radio station. Just wind a coil, attach it to a piece of cardboard or Styrofoam, hold a magnet nearby, and listen.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, you'll make an electric motor--a simple version of the electric motors found in toys, tools, and appliances everywhere.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity about electricity, learners explore what happens when you blow a fuse.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners make a model of a power plant that uses steam. Learners use simple materials like foil, a tin can, and a pot of water to model a geothermal power plant.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners create painting machines that can paint moving forwards and backwards.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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Learners test solutions of water, sugar, salt, and hydrochloric acid for electrical conductivity. They immerse leads from a lighting device (a battery pack connected to an LED) into each solution.

$1 - $5 per group Ages 14 - adult Under 5 minutes
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Learners use compasses to detect the magnetic field created by current moving through a wire. This is one of four activities learners can complete related to PhysicsQuest 2008.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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Break open that used musical toy and squish some Play-Doh over the circuit boards, and you will hear some weird and distorted sounds the manufacturer never intended!

$1 - $5 per student Ages 4 - adult 45 to 60 minutes
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Learners build a simple electromagnet, then use this electromagnet to transform a yogurt container into a working speaker. They can connect their speaker to a radio and listen as it transmits sound.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners create a tiny electric, motorized dancer. Learners use the interactions of magnetism and electric current to make a wire spin, while displaying the Lorentz Force in action.

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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Learners use the current flowing in a wire to create a magnetic field that turns a magnet. Learners can use this property of electromagnetism to build a magnet-powered pinwheel.

$1 - $5 per student Ages 11 - 18 10 to 30 minutes
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.

$1 - $5 per student Ages 8 - 18 45 to 60 minutes
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In this activity, learners build a hovercraft using a paper plate, cup, and simple motor.

$1 - $5 per student Ages 6 - 14 45 to 60 minutes
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Learners create an electrical-circuit maze out of wire, then try to pass a paperclip through the maze without touching the wire.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore electricity and conductivity to find that many things conduct electricity including copper, pencil lead, fruit, play-doh, and even people!

$1 - $5 per student Ages 8 - 18 30 to 45 minutes