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Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

Generations of Traits
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In this hands-on activity, learners track and record the passage of colored "pompom traits" through three generations of gingerbread people.

From Here to There
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In this water activity, learners discover ways to move water across the water table.

Motorized Car
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

Grab and Go
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In this engineering activity, learners design and build a mechanical arm to lift a small item.

Water Wire: Electricity Flowing Through Water
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In this activity on page 10 of the PDF, learners detect the amount of energy that can flow through a sodium chloride electrolyte solution with a light sensor.

Audio Boggle: Make a Sound Track
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Audio Boggle is an activity that lets you listen to a track (that you make yourself) and see what you can hear!

Crank It Up
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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.

Rocket Reactions
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The "Rocket Reactions" activity is an exciting way to learn about how materials interact, behave, and change.

Exploring Structures
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This event guide features three related explorations in which learners investigate the following science concepts: how you design and build a structure helps determine how strong it will be; different

Extreme Kicking Machine
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

Exploring Shadows
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This activity guide features three related explorations to help learners ages 3-6 investigate shadows via the following science concepts: A shadow is made when an object blocks the light; you can chan

Insulation Station
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In this physical sciences activity, learners explore insulation. Leaners investigate how insulation can be used to slow down the conduction of heat from one side of a wall to the other.

Starting Your Container Garden
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This guide outlines how to plant a garden even if you don't have a yard!

Print Hints
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In this physical sciences activity, learners explore how forensic investigators collect prints from a crime scene. Learners make hand impressions in damp sand and analyze the patterns they observe.

Headphone Helper
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In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.