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In this activity, learners play a trick on their own brain to see if the brain can learn to ignore distracting input. Colors and words are used to play the visual trick, known as a Stroop Test.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes