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In this activity, learners will be introduced to biomass gasification and will generate their own biomass gases.

Over $20 per group Ages 14 - 18 2 to 4 hours
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In this design-based lesson, learners study flood dynamics as they modify a riverbed with blockages or levees to simulate real-world scenarios.

Over $20 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners design a bicycle helmet. Participants will explore the design of bicycle helmets to gain an appreciation for the role that helmet layers play protecting the head.

Over $20 per group Ages 11 - 18 45 to 60 minutes
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This lesson focuses on how nanotechnology has impacted the design and engineering of many everyday items from paint to fabrics.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this geology and engineering activity (page 7 of the PDF), learners build an earthquake simulator, then use it to test various building designs, exploring different materials, shapes, and design op

Over $20 per group Ages 14 - 18 1 to 2 hours
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In this activity, learners extract DNA from their own cheek cells, then create a rudimentary DNA profile similar to those seen on crime scene dramas.

Over $20 per group Ages 11 - adult 1 to 7 days
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In this activity, learners explore how boats are engineered to achieve speed.

Over $20 per group Ages 11 - 18 2 to 4 hours
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Learners use engineering design principles to construct and test a fully solar-powered car. Solar car kits usually include a photovoltaic cell and motor; some include a chassis as well.

Over $20 per student Ages 11 - 14 2 to 4 hours
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In this activity, learners build models of comets, using edible materials, to learn about comets' structure.

Over $20 per group Ages 6 - 18 45 to 60 minutes
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In this activity, learners build a recording timer made from simple materials (e.g., small dc motor, sharpie pen, craft sticks, adding machine paper tape, etc.).

Over $20 per group Ages 14 - 18 1 to 2 hours
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This activity (on page 2 of the PDF under GEMS Activity) is a full inquiry investigation into technology design and testing.

Over $20 per group Ages 8 - 14 2 to 4 hours
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In this engineering activity, learners will get acquainted with the basics of wind energy and power production by fabricating and testing various blade designs for table-top windmills constructed from

Over $20 per group Ages 11 - 14 2 to 4 hours
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Agriculturalists have long considered mushroom growing a challenge, largely because you need a piece of benchtop equipment known as a laminar flow hood.

Over $20 per group Ages 11 - adult 1 to 4 weeks
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In this activity, learners design, build and test wind turbines. Learners go through the design process and use the scientific method to test important blade variables.

Over $20 per group Ages 8 - 18 2 to 4 hours
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In this activity, learners create a battery from fruit. This activity helps learners explore electricity, electrochemistry, and series circuits as well as the process of scientific inquiry.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this experiment related to plant biotechnology, learners discover how to prepare and load an electrophoresis gel.

Over $20 per group Ages 11 - adult 1 to 2 hours
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In this activity (page 1 of the PDF under SciGirls Activity: Forensics), learners will use a home video camera with a “night vision” mode to test how various inks appear outside the spectrum of visibl

Over $20 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners create and experiment with wind tubes. These tubes are a playful and inventive way to explore the effect that moving air has on objects.

Over $20 per group Ages 4 - adult 1 to 2 hours
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In this activity related to plant biotechnology, learners use restriction enzymes to cut up DNA from a virus called Bacteriophage λ, a process known as restriction digestion.

Over $20 per group Ages 11 - adult 1 to 7 days
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In this activity, learners use UV light to transfer a pattern onto a plastic board. The pattern is transferred by placing a mask (a transparency sheet with the pattern) on a plastic board.

Over $20 per group Ages 14 - adult 1 to 2 hours