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Showing results 61 to 80 of 122

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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

Over $20 per group Ages 14 - 18 2 to 4 hours
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The Drawing Board consists of a marking pen that remains stationary and a platform that swings beneath the pen, acting as a pendulum.

Over $20 per group Ages 8 - 14 10 to 30 minutes
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This three-part lab helps learners understand the essential principles governing diffusion and osmosis.

Over $20 per group Ages 14 - 18 4 to 24 hours
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In this goopy activity (page 2 of PDF under GPS: Glaciers Activity), learners will model glacial movement with “gak,” a white glue and liquid starch mixture.

Over $20 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners explore the concept of valve operation and how engineers have adapted valves for use in mechanical heart valve design.

Over $20 per group Ages 8 - adult 1 to 2 hours
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In this challenge, learners have to figure out in what order to combine five solutions to change the color from clear, to yellow, to blue, and back to clear.

Over $20 per group Ages 4 - 14 10 to 30 minutes
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In this activity, learners explore how environmental engineers might approach solving the problem of an oil spill.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners evaluate the potential performance of air rockets placed inside a wind tunnel.

Over $20 per group Ages 8 - 18 45 to 60 minutes
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In this physics crime lab or demonstration, learners pretend they are criminologists and must find the "muzzle velocity" (speed of the bullet as it leaves the gun) of a gun used to commit a crime.

Over $20 per group Ages 14 - 18 1 to 2 hours
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In this astrobiology activity (on page 11 of the PDF), learners consider what organisms need in order to live (water, nutrients, and energy).

Over $20 per group Ages 8 - 18 1 to 4 weeks
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This activity (on page 2 of the PDF under SciGirls Activity: Hockey) is a full inquiry investigation into how a hockey stick’s flex affects shooting power and accuracy.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners will be introduced to biomass gasification and will generate their own biomass gases.

Over $20 per group Ages 14 - 18 2 to 4 hours
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In this activity (posted on April 18, 2011), learners follow the steps to construct a zoetrope, a device that produces an illusion of action from a rapid succession of static pictures, using a 16" bik

Over $20 per group Ages 8 - 18 1 to 2 hours
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This lesson focuses on how nanotechnology has impacted the design and engineering of many everyday items from paint to fabrics.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this activity on page 5 of the PDF, learners compare water with artificial urine to see how urinalysis works. Learners use urinalysis test strips to test for glucose and protein in the fake urine.

Over $20 per student Ages 8 - 14 45 to 60 minutes
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By tossing, collecting, and sorting beanbags, learners understand how the IBEX spacecraft uses its sensors to detect and map the locations of particle types in the interstellar boundary.

Over $20 per group Ages 11 - 18 30 to 45 minutes
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In this activity, learners explore how boats are engineered to achieve speed.

Over $20 per group Ages 11 - 18 2 to 4 hours
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In this life science activity (page 8 of the PDF), learners explore the carbon cycle by mixing yeast, sugar and water.

Over $20 per group Ages 8 - 14 1 to 2 hours
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This experiment allows learners to experience a small scale "epidemic," demonstrating the ease with which disease organisms are spread, and enables learners to determine the originator of the "epidemi

Over $20 per group Ages 14 - adult 4 to 24 hours